Initializing a server

The first thing you will want to set up is hosting games and joining games. To initialize a server on the local machine, call Network.InitializeServer.

This method takes three parameters: the number of allowed incoming connections, the port to listen on, and whether to use NAT punch-through. The following script initializes a server on port 25000 which allows 8 clients to connect:

using UnityEngine; using System.Collections; public class ExampleUnityNetworkInitializeServer : MonoBehavior { void OnGUI() { if( GUILayout.Button( "Launch Server" ) ) { LaunchServer(); } } // launch the server void LaunchServer() { // Start a server that enables NAT punchthrough, // listens on port 25000, // and allows 8 clients to connect Network.InitializeServer( ...

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