Getting a list of rooms
Now that we're connected to Player.IO, and to our local server, we can get a list of rooms.
using UnityEngine;
using System.Collections;
using PlayerIOClient;
public class ConnectToPlayerIO : MonoBehaviour
{
public bool UseDevServer = true;
Client client;
void Start()
{
PlayerIO.UnityInit( this );
PlayerIO.Connect( "YourGameIDHere", "public", "YourUserIDHere", null, null,
delegate( Client c )
{
// connected successfully
client = c;
Debug.Log( "Connected" );
// if we're using the dev server, connect to the local IP
if( UseDevServer )
{
client.Multiplayer.DevelopmentServer = new ServerEndpoint( "127.0.0.1", 8184 );
GetRoomList(); } }, delegate( PlayerIOError error ) { // did not connect successfully Debug.Log( error.Message ...
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