© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
S. Kelly, K. KumarUnity Networking Fundamentalshttps://doi.org/10.1007/978-1-4842-7358-6_1

1. Networking Concepts

Sloan Kelly1   and Khagendra Kumar2
(1)
Niagara Falls, ON, Canada
(2)
Katihar, Bihar, India
 

This chapter covers the very basics of networking and introduces some tools that are beneficial when you need to debug your application. This chapter includes a brief overview of the client-server model, discusses how we will build the games in this book, and covers networking fundamentals that will help you understand and debug your games when developing the networking components.

By the end of this chapter, you will be familiar with the devices used to connect ...

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