© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_12

12. Setting Up a Pseudo-Body

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In the last two chapters on seamless locomotion and arm-swinging movement, you probably noticed that you could easily pass through the solid containers, barrels, ladder, and table available in the Demo scene. In most cases, you wouldn’t want such behavior to happen though. Ideally, you want yourself to be stopped the moment you collide with a solid object. All barrels, containers, ladder, and tables have been fitted with colliders that aren’t Triggers. However, you ...

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