© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_17

17. Creating Spatial 3D User Interface Game Objects

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In this chapter, we’ll learn to create User Interface game objects that accept input and communicate information. The UI is an integral part of any game. It informs players about their health and score, and helps control the game’s workflow via menus and pause screens. In a non-VR game, the UI used is a Heads-Up Display, or HUD, which is placed over the top of the main screen and displays information to the player. This type of UI is known as ...

Get Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.