In this chapter, we’ll learn to create User Interface game objects that accept input and communicate information. The UI is an integral part of any game. It informs players about their health and score, and helps control the game’s workflow via menus and pause screens. In a non-VR game, the UI used is a Heads-Up Display, or HUD, which is placed over the top of the main screen and displays information to the player. This type of UI is known as ...
17. Creating Spatial 3D User Interface Game Objects
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