© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_1

1. Introduction

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In this introductory chapter, you will get acquainted with Unity virtual reality development, a no-coding approach that you can use to create immersive virtual reality (VR) experiences. You will find out two ways that you can approach the material covered in the book. I will also discuss the other alternatives available for VR development and point out the advantages of using the no-coding approach. Finally, I will list the VR hardware required to follow along with this book.

Get Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps now with the O’Reilly learning platform.

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