In this introductory chapter, you will get acquainted with Unity virtual reality development, a no-coding approach that you can use to create immersive virtual reality (VR) experiences. You will find out two ways that you can approach the material covered in the book. I will also discuss the other alternatives available for VR development and point out the advantages of using the no-coding approach. Finally, I will list the VR hardware required to follow along with this book.
1. Introduction
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