© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_22

22. Minigame

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In this final chapter, we’ll create a small minigame without writing a single line of code. The game will be a simple ball rolling–style game, where the objective will be to roll a ball down a garden path, collecting strewn objects until the time runs out. It won’t be a full-blown ball-rolling puzzle game, but you could easily achieve one by further coding simple mechanics if you want to. You could have the ball grow in size as the player picks up objects, or you could have the player ...

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