The goal of this chapter is to set up a Unity3D project for virtual reality development. I will discuss the VR hardware requirements and the versions of Windows and Unity that you will be using. I will walk you through setting up the required SDKs, Unity’s XR plugin management, choosing the various Player settings within Unity, and finally, switching your platform for Android development. You will also import your first Unity package, which will serve ...
3. Setting Up Your Project for VR Development
Get Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.