© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_7

7. Configuring Interactor Functionality and Setting Up Velocity Trackers

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

We’re still not done connecting all the dots in setting up fully functional VR hands. We still need to configure the Interactors for both of our hands to provide the all-important ability to grab an Interactable object . Currently, we have our hands set up and the grab animation enabled to respond to a grip press. However, we haven’t yet told the Interactor components on both hands to engage their grab mechanism. In this chapter, ...

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