Go where I'm looking
In this next script, instead of being random, we'll send Ethan to wherever we look. In Unity, this is accomplished by using ray casting—like shooting a ray from the camera and seeing what it hits (for more information, visit http://docs.unity3d.com/Manual/CameraRays.html).
We're going to create a new script, which will be attached to WalkTarget
like before, as follows:
- Select the
WalkTarget
object in the Hierarchy panel or the Scene view. - In its Inspector panel, click on the Add Component button.
- Select New Script.
- Name it
LookMoveTo
. - Ensure that the C Sharp language is selected.
- Click on Create and Add.
This should create a script component on the WalkTarget
object. Double-click on it to open it in the MonoDevelop code editor.
The ...
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