Chapter 7. Physics and the Environment

Physics and the Environment

Parkour jumper: THOR/Parkour Foundations/Flickr, Creative Commons (source https://www.flickr.com/photos/geishaboy500/2911897958/in/album-72157607724308547/)

In the previous chapters, the first-person character was mostly limited to the X-Z ground plane. This chapter will focus more on the y-axis, as we explore adding physics to the virtual experience. You will see how properties and materials based on physics can be added to objects, as well as how one can transfer physical forces between objects using the C# scripting.

In this chapter, you will learn the following topics:

  • The Unity physics engine, the Unity Rigidbody ...

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