Chapter 8. Walk-throughs and Rendering

Walk-throughs and Rendering

Living room simulation scene by Krystian Babilinsky, used with permission

In this chapter, we'll dig a bit into level design, modeling, and rendering, and implement an animated walk-through that you can experience in VR. The scene is a photo gallery, where you design a simple floor plan and use Blender to extrude it vertically into the walls. Use your own photos. Then, we will take a simple tour of it. At the end, we'll have a technical conversation about optimization, performance, and comfort.

In this chapter, we are going to discuss the following topics:

  • Using Blender and Unity to build a simplistic art gallery ...

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