An animated walk-through
Next, we'll implement an automated walk-through of the scene. In conventional games, this is often used for a cut-scene, that is, a canned fly-through animation as a transition from one level to another. In VR, it's somewhat different. Walk-throughs can really be the VR experience itself. Head tracking is still active. So, it's not simply a pre-recorded video. You can look around and experience it, and it is more like an amusement park ride. This is often called an on-the-rails VR experience.
Unity's animation system
Unity's animation system is a powerful multipart system that lets you build advanced and intricate animation behaviors. The animation system has different but similar sounding parts:
- An Animation Curve defines ...
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