Using EditorXR

The user interaction in EXR is similar to Google Tilt Brush. One hand holds your menu palette and the other picks functions from it. Like a boxy glove, you can change menus with the flick of your thumb to rotate menu box faces. That’s the starting point but EXR is ever more complex, as it needs to provide the rich set of Unity Editor features in your virtual workspace, compounded with the need to navigate the scene, organize your editor panels, and of course edit your scene game objects. We encourage you to watch a few demo videos before jumping in.

The hand controller selectors implement an innovative, simultaneous combination of laser pointers for picking distant objects and grabbing (via a selection cone) for objects within ...

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