Now, we can plan the art exhibition. We'll create a reusable artwork rig prefab with a picture frame, lighting, positioning, artist info, and a teleportation viewing position. Then, we'll hang the art on the walls of the gallery. Later, we'll apply the actual images. The artwork rig will consist of a picture frame (cube), a photo plane (quad), and a spotlight, all relative to the artwork's placement on the wall. We will create the first one inside our Scene, save it as a Prefab, and then place duplicates on the walls throughout the gallery. I suggest doing this in the Scene view. Let's get started:
- Create a container object by navigating to GameObject | Create Empty. Name itArtworkRig.
- Create the frame. With ArtworkRig selected, ...