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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

Bouncy balls

The feature we'll implement here is, when a ball drops from mid-air and hits the ground, it bounces back up and down, and up again, diminished over time.

We are going to start simply with a new scene that consists of a ground plane and a sphere. Then, we'll add physics to it, a bit at a time, as follows:

  1. Create a new scene by navigating to File | New Scene.
  2. Then, navigate to File | Save Scene As... and name it BallsFromHeaven.
  3. Create a new plane by navigating to GameObject | 3D Object | Plane and reset its transform using the Transform component's gear icon | Reset.
  4. Create a new sphere by navigating to GameObject | 3D Object | Sphere and rename it BouncyBall.
  5. Set its Scale to (0.5, 0.5, 0.5) and Position to (0, 5,0) so that ...
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Publisher Resources

ISBN: 9781788478809