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Unity
book

Unity

by Jon Manning, Paris Buttfield-Addison
July 2018
Intermediate to advanced
360 pages
10h 38m
Polish
Helion
Content preview from Unity

Rozdział 6. Tworzenie rozgrywki z użyciem pułapek i celów

Podstawy rozgrywki są już gotowe, możemy zatem zająć się dodawaniem do gry kolejnych elementów, takich jak pułapki oraz skarb. Od tego momentu większość czynności, jakie zostaną wykonane, jest związana z projektowaniem poziomu.

Proste pułapki

Większość najważniejszych zdarzeń w grze zachodzi wtedy, gdy gracz w coś uderzy — w pułapkę, w skarb, w wyjście z poziomu i tak dalej. Ponieważ wykrywanie zderzenia postaci sterowanej przez gracza z innymi obiektami jest tak ważne, napiszemy ogólny skrypt, który będzie generował zdarzenie Unity, kiedy obiekt ze znacznikiem "Player" uderzy w jakikolwiek inny obiekt gry. To zdarzenie będzie można konfigurować w odmienny sposób dla różnych obiektów. ...

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Publisher Resources

ISBN: 9781098125011