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Unity
book

Unity

by Jon Manning, Paris Buttfield-Addison
July 2018
Intermediate to advanced
360 pages
10h 38m
Polish
Helion
Content preview from Unity

Rozdział 10. Dane wejściowe i sterowanie lotem

Scena gry jest już w większości gotowa, możemy zatem zająć się dodawaniem podstaw rozgrywki. W tym rozdziale zaczniemy tworzyć systemy, które pozwolą graczowi poruszać się statkiem kosmicznym w przestrzeni.

Dane wejściowe

Tworzona gra będzie korzystać z dwóch rodzajów danych wejściowych, czyli z wirtualnego joysticka, dzięki któremu gracz będzie określać kierunek lotu, oraz przycisku sygnalizującego żądanie oddania strzału z lasera.

Trzeba pamiętać, że jedynym sposobem prawidłowego sprawdzenia dotykowego interfejsu gry będzie przetestowanie go na urządzeniu wyposażonym w ekran dotykowy. ...

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Publisher Resources

ISBN: 9781098125011