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Unreal Development Kit Beginner’s Guide by Richard J. Moore

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Summary

We learned a lot in this chapter.

Specifically, we covered:

  • How to set up our level and configure viewport options and unlit settings
  • How to build a basic room
  • How to add light to our basic room
  • How to add player starts to our level
  • How to create surfaces in our room
  • How to apply a material to a surface
  • Finally, how to test our level and add bots

We know how to create a basic room and add characteristics such as light and materials to surfaces, we also know how to test our map with bots. We're now ready to look further into lighting and how to get the most out of it.

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