Time for action – the smoke example
Since an example can best explain it, we will go through all the steps required to make a basic smoke particle set up that spawns and rotates particles, fades in and out, and grows in size.
- First of all, you need a cloud material. Create your own cloud texture or use mine. Right-click this image and save it somewhere. Preferably, convert it to BMP or TGA before you import it.
- Add the texture to a Material and set it up as displayed in the following screenshot:
- The DepthBiasedAlpha will make sure that it is a soft particle. ...
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