O'Reilly logo

Unreal Development Kit Beginner’s Guide by Richard J. Moore

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

We learned a lot in this chapter about the following:

  • The basics of the cascade particle editor
  • How to add a new particle emitter
  • How to create a smoke effect using the particle editor
  • How to add height fog
  • Creating a surface
  • How to create water volumes
  • Creating swimmable water

We have learnt how to incorporate different particle systems into your map, such as smoke, fog, and water. In the next chapter, we will be looking into movement with movers using triggers, emitters, and volumes to activate elevators and doors when walking past them.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required