In this chapter, we will introduce you to the world of animated level geometry in UDK, doors, elevators, and so on, activated using InterpActors or triggers. This section will look at creating a basic elevator/door with UT's unique style. We will look at how to continuously loop and rotate animations, and how to attach certain objects to the elevator/door.
In this chapter, we shall cover the following topics:
Lock and Load!
Let's first have a look at creating a basic elevator/door consisting of a moving plateau; call it an elevator if you want and assign an InterpActor to it.