Time for action – applying materials
Let's add textures/materials to the terrain.
- Switch the viewport back to a textured view and go to the generic browser. Find a material that you like, select it in the generic browser, and return to the Terrain Editing Mode window.
- In the Terrain Editing Mode window, right-click the big empty space at the bottom, below where it says Height Map, pick New Layer from material (auto-create), and enter a name.
- Select another material in the generic browser, and do this one more time so you have two layers as shown in the next screenshot. If it asks for a package and layer name, as some versions do (UT3), ensure that your package name is the same as your level name, to embed the material information inside the level ...
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