O'Reilly logo

Unreal Development Kit Beginner’s Guide by Richard J. Moore

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Time for action—adding other game object types

Now that you know how to create pickups and jump pads, you should be able to figure out any other gameplay object type. I'll give a rough overview of some of the common ones here, without going into full detail. This section is meant to be more of a reference guide, but if you want to add some of these object types to your level now, it'll be a good practice.

Let us begin with the teleporter.

A teleporter is something that transfers matter from one point to another, more or less instantaneously.

  1. To place a teleporter pad, select Navigation | Teleporter | UTTeleporter and place one in your level. You'll also need an exit point for your teleporter. You can create another UTTeleporter, which will spawn ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required