O'Reilly logo

Unreal Development Kit Beginner’s Guide by Richard J. Moore

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 9. Materials

This chapter will explain the basics of creating a material. We'll build some basic (but extremely useful) materials from scratch, and in the process learn how the material editor works.

In this chapter we shall be looking at the following topics:

  • Creating a new material
  • Adding textures to a material
  • Creating a shiny metal surface
  • Adding a normal map
  • Seeing your material in the world
  • Giving a perfect texture to your material
  • Color specular highlight
  • Adding a tint to the diffuse color
  • Making your material easy to read

So let's begin...

What is a material?

A material, in essence, is a small computer program that describes how a surface looks. There's a lot we can do with our surfaces. Look around you; the world isn't just covered with flat ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required