Time for action—creating a new material
Before you create a new material you'll need a place to test it.
- Create a new level that's a simple BSP room with a light in it, build lighting, and save it as
- Open the generic browser, right-click in the blank gray space of the browser window to the right, and select New Material. Name your new material
BasicMaterial and fill in a package name (either create a new package or fill in an existing one). Hit OK.
- The material editor opens up. We haven't hooked up any nodes yet, so our material preview on the left is black. Let's fix that.
So, we have everything set up to create ...