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Unreal Development Kit Beginner’s Guide by Richard J. Moore

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Time for action—creating a new material

Before you create a new material you'll need a place to test it.

  1. Create a new level that's a simple BSP room with a light in it, build lighting, and save it as DM-MaterialTest.udk.
  2. Open the generic browser, right-click in the blank gray space of the browser window to the right, and select New Material. Name your new material BasicMaterial and fill in a package name (either create a new package or fill in an existing one). Hit OK.
    Time for action—creating a new material
  3. The material editor opens up. We haven't hooked up any nodes yet, so our material preview on the left is black. Let's fix that.

What just happened?

So, we have everything set up to create ...

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