Time for action—adding textures to a material
Practically every material you see in UDK gets its look from texture maps. Let's add one now.
- Leave your Material Editor window open and switch to the generic browser.
- Find the package labeled HU_Deco, right-click, and fully load it. Look for a texture labeled M_HU_Deco_SM_Vent. Look for it alphabetically, or you can filter by
type to make your job easier.
- Select the texture and switch back to your material editor. What we want to do is create a node representing the texture. In the Material Expressions list on the right, scroll down until you see Texture Sample. Select it, then click-drag it into the gray ...