You'll see that the material's thumbnail in the generic browser has updated.
You can apply it to a surface in the world—you can see here that the floor is reflecting the light in the middle of the room.
What just happened?
As you can see from the image above, this is what the material will look like when imported into our level, but it still doesn't look like metal; so how can we improve this? Let's go ahead and add some more maps to create the perfect material.
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