Chapter 7. Setting Up the Project

Your first project in UE4 focuses on getting acclimated to the UE4 Editor, the Content Browser, and the level viewport. This chapter focuses on defining the scope of the project and getting everything set up to start building your first interactive world in UE4.

Project Scope

Before working on any interactive application, it’s important to first define the goals of the project and write them down. A solid scope and well-defined minimum requirements ensure you develop your projects in a focused and methodical manner.

For your first project, you will keep it simple. UE4 includes a lot of sample content that’s easily accessible and a great way to start learning the basics of UE4. You’ll use that content to build ...

Get Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.