Chapter 8. Populating the World
Getting content into your Level is straightforward and artist friendly. The UE4 Editor offers many tools and features to help you place, modify, and organize your Assets in 3D space. In this chapter, you use the already-built Starter Content Assets you included with your project to build a simple Level in which to walk around.
Making and Saving a New, Blank Level
In my opinion, starting with a new Level and building a Level from scratch is the best way to get the desired results. Visualizations have different goals than most games, and most of the templates available just aren’t suited for the types of interactions needed when making interactive visualizations.
In the File menu, select New Level and select the ...
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