Chapter 9. Making it Interactive with Blueprints
You’ve set up your first project, populated the world, and set up some lights and props to make it look nice. That’s all well and good, but to make your project extraordinary, it must be interactive. In this chapter, you learn how to author your first Blueprint Classes, set up your first Game Mode, and get your Player moving around the world using the Input system.
Setting Up the Project
The project requirements call for a first-person view and walking-style movement. Fortunately, getting a first-person character view and walking movement is something Unreal Engine can do really well.
You’ll first create a Pawn, a Blueprint Class that receives the inputs processed by the Player Controller Class ...