Chapter 10. Packaging and Distribution

Now that you have a Level and the associated Pawn, Player Controller, and Game Modes to walk around it with, it’s time to prepare it to run as a standalone application. This is referred to broadly as packaging. After it is packaged, you will be able to share your application like any other installable application. This chapter walks you through the process of packaging the application.

Packaged Versus Editor Builds

When you run your application using the Play In Editor button, you’re actually just running another window in the Editor, not a standalone application. The Editor uses the Assets and maps from your Content folder and what’s been loaded into RAM already to populate the world, and the Editor code ...

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