Chapter 15. Architectural Materials

UE4’s Material system is like a good video game: simple to learn but takes a lifetime to master. Making great UE4 Materials for production isn’t only about artistic quality, but about creating reusable Materials, getting the best-performance possible, and learning new techniques that aren’t used in raytracing renders such as Parallax Occlusion Mapping.

Materials and lighting work hand-in-hand to create a rich, realistic environment for your Player. You can achieve amazing results using simple Materials. Now that your lighting is started, you can begin getting some Materials into your scene and making it come to life with color, reflection, and surface detail and variation.

Getting great-looking Materials in ...

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