Getting familiar with Unreal Engine

Once your Engine finishes compiling (or downloading, if you are using launcher) it's time to start it:

  • Starting your custom build: You can either press F5 in Visual Studio to start debugging the Engine or navigate to the directory where you downloaded it and go to Engine\Binaries\Win64 folder and double-click on UE4Editor.exe.
  • Starting launcher build: Simply click on that big Launch button and you're good to go.


You might experience long loading time when you start the Engine for the first time after compiling. This is because Unreal Engine will optimize the contents for your platform to derive data cache. This is a one-time process.

After the splash screen, you should now see the Unreal project browser. Perform ...

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