Chapter 11. Packaging Project
Throughout this book, you learned the basics of Unreal Engine 4. In this final chapter, we will recap all that, as well as see how to package your project into a standalone game. You will also learn how to package the game for quick distribution and package a game as a release version.
Recap
In the first chapter, you learned the difference between Unreal Engine versions. As I have mentioned, the launcher version is a binary version compiled by Epic and is ready for you to use. But, if you want to get the latest build that is not yet available through launcher, then your only choice is getting the source code from GitHub. If you are going for the source code version of Unreal Engine then I recommend getting the source ...
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