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Unreal Engine 4 AI Programming Essentials
book

Unreal Engine 4 AI Programming Essentials

by Jie Feng, Peter Newton
March 2016
Beginner
188 pages
4h 8m
English
Packt Publishing
Content preview from Unreal Engine 4 AI Programming Essentials

Chapter 2. Creating Basic AI

In this chapter, we will create our first AI step-by-step and talk about the techniques that we demonstrate along the way. So today, we will dive right into Unreal Engine 4 using the bare components needed to create a single state with random movement for your AI. We will then review what we've done, the changes we can make, and the disadvantages of the techniques demonstrated.

This chapter will cover:

  • Setting up our project
  • Creating the AIController
  • Sending instructions to Pawn with the AIController
  • Creating small blueprint scripts to assist in navigation

Goal

Our goal for this chapter is to place an AI character in the level that has the blueprint to instruct it to move randomly and indefinitely. We will demonstrate multiple ...

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Publisher Resources

ISBN: 9781784393120