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Unreal Engine 4 AI Programming Essentials
book

Unreal Engine 4 AI Programming Essentials

by Jie Feng, Peter Newton
March 2016
Beginner
188 pages
4h 8m
English
Packt Publishing
Content preview from Unreal Engine 4 AI Programming Essentials

Traces

We will use this to trace from the player's location to 255 units in front of the character. If anything collides with the trace, we will face the pawn to the right based on the pawn's rotation. This simple check will be enough to make our bot run along the walls indefinitely; so, perform the following steps:

  1. Pull the Return Value pin from GetActorLocation and drop it. Then, search for Vector + Vector.
  2. We now need to select Get Controlled Pawn and pull Get Actor Forward Vector from it. This contains vector information going in the direction that is in front of our pawn.
  3. So we will multiply Return Value by 255. This is the vector we want to add to the actor's location. This results in adding 255 units in the direction ahead of the pawn's current ...
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Publisher Resources

ISBN: 9781784393120