March 2016
Beginner
188 pages
4h 8m
English
Now, we have all our components done. We configured our three custom nodes. Now, we just have to go back to our Behavior Tree. Then, we have to set up three states for the AI to be in. The first is Patrol, which is responsible for moving the AI to the next route. The second is Chase, which is responsible for moving the AI within radius of the player. The final state is Attack, and this state will fire and rotate the AI until Target is no longer within distance.
Now, let's open the EnemyAI Behavior Tree via the following steps:
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