October 2016
Intermediate to advanced
452 pages
9h 47m
English
This recipe will show you how to combine a number of other recipes in this chapter to demonstrate a simple interaction system, and a door with an interactable doorbell to cause the door to open.
Interactable.IInteractable class declaration:UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category=Interactable) boolCanInteract(); UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = Interactable) voidPerformInteract();
boolIInteractable::CanInteract_Implementation() { return true; } voidIInteractable::PerformInteract_Implementation() ...Read now
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