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Unreal Engine 4 Scripting with C++ Cookbook
book

Unreal Engine 4 Scripting with C++ Cookbook

by Stephen Whittle, William Sherif
October 2016
Intermediate to advanced
452 pages
9h 47m
English
Packt Publishing
Content preview from Unreal Engine 4 Scripting with C++ Cookbook

Creating events that can be implemented in Blueprint

Another way that C++ can be more tightly integrated with Blueprint is the creation of functions that can have Blueprint implementations in native code. This allows for a programmer to specify an event, and invoke it, without needing to know anything about the implementation. The class can then be subclassed in Blueprint, and another member of the production team can implement a handler for the event without ever having to go near a line of C++.

How to do it…

  1. Create a new StaticMeshActor class called Spotter.
  2. Make sure the following functions are defined and overridden in the class header:
    virtual void Tick( float DeltaSeconds ) override; UFUNCTION(BlueprintImplementableEvent) void OnPlayerSpotted(APawn* ...
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Publisher Resources

ISBN: 9781785885549