October 2016
Intermediate to advanced
452 pages
9h 47m
English
Custom Asset types commonly have special functions you wish to be able to perform on them. For example, converting images to sprites is an option you wouldn't want to add to any other Asset type. You can create custom context menu entries for specific Asset types in order to make those functions accessible to users.
FAssetTypeActions_Base. You'll need to include AssetTypeActions_Base.h in the header file.virtual bool HasActions(const TArray<UObject*>& InObjects) const override; virtual void GetActions(const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder) override; virtual FText GetName() const override; ...
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