October 2016
Intermediate to advanced
452 pages
9h 47m
English
Within the Blueprint system, we can use instances of our MyCustomAsset class as variables, provided we mark that class as a BlueprintType in its UCLASS macro.
However, by default, our new asset is simply treated as UObject, and we can't access any of its members:

For some types of assets, we might wish to enable in-line editing of literal values in the same way that classes such as FVector support the following:

In order to enable this, we need to use a Graph Pin visualizer. This recipe will show you ...
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