October 2016
Intermediate to advanced
452 pages
9h 47m
English
The recipes in this chapter so far have shown you how to create UIs using the existing primitive widgets.
Sometimes, it is convenient for developers to use composition to collect a number of UI elements together, for example, to define a button class that automatically has a TextBlock as a label rather than manually specifying the hierarchy every time they are declared.
Furthermore, if you are manually specifying the hierarchy in C++, rather than declaring a compound object consisting of subwidgets, you won't be able to instantiate those widgets as a group using UMG.
This recipe shows you how to create a compound SWidget that contains a group of widgets and exposes new properties to control elements of ...
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