No matter if you've opened the level provided with this book or one of your own, we are going to be looking at the rendering cost that materials incur when being displayed. To do so, we'll be taking a look at several different indicators that can help us understand our scenes a little bit better. Take the following steps:
- Let's start by taking a look at the following scene:
I've included four different objects with their respective materials applied, which should help us understand the cost to performance that each one of them has.
- Continue by selecting the chrome ball (named SM_ReflectiveSphere) and navigate to the Details ...