How to do it...

We are going to create our first complex material in Unreal Engine 4! Complex is a word used lightly in this context, as it doesn't have anything to do with the difficulty of creating the asset itself. It's more of a statement: what we are going to be creating from now on are examples that could just as well be real assets in a game studio. 

With that said, the first stop in this journey is going to be the laying down of the foundations of the material. We are going to operate on the material graph by organizing and thinking about how things should be put together. Make sure you have the 03_01_ComplexShader_Start scene open, or any other of your own that you choose, and let's start taking a look at that:

  1. Let's start by creating ...

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