Let's start our journey into the PBR pipeline by creating a new material and looking at the different attributes that define it:
- Right-click anywhere inside of the Content Browser and select the material option in the Create Basic Asset section. Name it whatever you want—I'll go with M_PBR_Metal for this particular instance. Double-click on the newly created material to open up the material editor.
- With the Material editor now open, we can start taking a look at the PBR workflow. The first material we are going to create is a metallic one, a particular type that uses most of the attributes associated to this pipeline. With that said, let's focus our attention on the following two different places—the Details panel and the ...