How to do it...

Let's start tackling this recipe as we always do jump straight into the camera we have placed in the level, the already familiar Camera01, and look through its lens. We should be seeing something such as this:

It's the scene we are already familiar with, but seen from a different angle! The light that you see on the ceiling will help us introduce the effects this recipe is going to be covering, so focus your attention on that actor after we tweak the different settings for the bloom and the lens flares. With that said, let's start tweaking our scene: 

  1. Select the PostProcessVolume actor and look inside the Details panel. The ...

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