How to do it...

As we said before, this is the exact same scene we worked on the Color Grading recipe, and with this as our base, we will continue to expand upon the mood that we had previously created. Make sure to select the Camera01 actor and look through its lens as we've been doing lately, as that will ensure that the effects we see are the same. With that out of the way, let's start the recipe:

  1. Select the PostProcessVolume and scroll down to the Rendering Features section. The first category we can see should be called Post Process Materials be sure to expand that as we'll be using it later on to set up the effects we will be creating. Do also expand the Array section and click on the + button, as we will need that at a later stage ...

Get Unreal Engine 4 Shaders and Effects Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.