We will start this recipe by placing a reflective object in our default scene and looking at how certain aspects of the environment can be seen reflected in its surface. Take the following steps:
- Open the map named 01_05_HDRi Lighting, and take a look at the reflective sphere in the middle of the level:
You can see that I've applied a material to the model, named M_Chrome. This is a copy of the material we created in our third recipe, named M_PBR_Metal, where we've modified the base color and the roughness value to make it more chrome-looking. Thanks to its reflective properties, we can see the environment clearly. This is ...