Right before we start this recipe, I'd like to mention that I've created another texture for you, named T_DistantConcrete_D, which we'll be using in the following steps. The curious thing about this asset is that it's a baked texture from the original, more complex material we used in the Creating a Semi Procedural Material recipe. So, we are actually using two different things we learner in previous lessons—a baked texture and a semi-procedural asset. This is top-tier stuff!
With that said, let's start taking a look at how to achieve our goal of distance blending two textures:
- Create a new material, which I've called M_DistanceBasedConcrete, and apply it to the plane in the center of the level. This is the humble start of ...